Inspiration strikes - RTS Chess
Chess is typically a turn-based game. You move, my move, your move again.
I had this inspiration to make a RTS chess, how would it work?
- Take normal chess
- Remove rules regarding turns
- Each player can move as many units as he can at once (no moving two units simultaneously - aka two hands), and as long as each player moves at relatively similar speeds…
We have Real-Time-Strategy Chess!
- Normal rules of taking the enemy pieces apply, so if you are ready you can take them before they run off (or take you)
- I think this actually subtly changes the chess ‘trading pieces’ play. It’s very likely that players will form walls of pawns and the play may come to a stalemate situation where neither player wants to make the next move which may endanger his position.
- Chess games will be fast though :-)
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