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Monday
Jul062009

WOW - WTB a guild airship

Dear Blizzard,

All I want for Chrismas is a giant guild airship.

It is well understood that Blizzard's response to player housing (or guild halls) in WOW was essentially that other MMO's have already done this - so unless there's a compelling reason to do it really well, they aren't going to do it.

Here's what I thought would be a compelling reason.

There was a previous wow.com article regarding future expansions The Maelstrom Lore Behind the next WOW Expansion, it was mentioned that if we can have guild boats for Maelstorm. Designated officers can get to captain the boat. Then in a recent wow.com article All the World's a Stage the Guild Hall -  there was a picture that's strikingly similar to what I was thinking about at the time.

Overcrowded Guild Airship (image via wow.com)

So I wanted to blog here my thoughts regarding using an airship as a guild hall - in fact this is something we should be able to have right now with existing assets.

Existing Assets

  1. May be the guilds can start with a small version of the airship (like a goblin zeppelin - there are various models). 
  2. Then upgrade to the massive gunships in Icecrown for Ogrim's Hammer (horde) and The Skybreaker (alliance) variations. 
  3. The art works and model of the airships already exists. 
  4. Guilds should be able to hang their banners over the sides of the airship 

Ogrim's Hammer engaging The Skybreaker over Icecrown (image via wowwiki.com)


PvP

  1. Airship guns can be used for battlegrounds (Isle of Conquest, or even Wintergrasp - if they allow flight) as a siege weapon 
  2. Skybreaker has a bomb on board, and Ogrim's Hammer has a rather menacing forward cannon.
  3. launch aircrafts (the same as Riding the Wavelength or Static Shock Troops bombers in Icecrown) from a guild airship (hello Protoss Carrier!) 
  4. Anti-aircraft weaponary for airship-vs-airship or airship-vs-aircraft scenarios 
  5. ramming enemy airship! 
  6. boarding! board each other's aircraft to disable it during battlegrounds 
  7. Use Blastenheimer 5000 (darkmoon faire cannon) to launch players into specific drop zones (or enemy airships) 


for levelling.

  1. The designated captain of the airship can decide where to park the ship - so it can act as an additional hearth location. 
  2. rend-a-flyer works in the zone that the guild airship is parked in. 
  3. portals to different capital cities via NPC mages - similar to how Shattrath, Dalaran functions - but without the lag 
  4. npc vendors, repair, reagent, mailbox, guild bank 
  5. rested state (when the airship isn't in combat) 
  6. I'm guessing you'll need ropes to get back up, and parachutes to jump off


and...

  1. massive gold sink for guilds that can afford this - repairs, fuel, ammo

 

 

Saturday
May232009

FreeRealms TCG - the nature starter deck

I'm playing a nature starter deck and have no trouble beating the npcs - currently going around collecting more cards.

Here's the general idea to have a decent deck.

 

  1. start with the nature starter deck (40 cards)
  2. to beat NPCs who have a 2-card advantage, you need to stop bleeding points quickly so you want to keep about 10x 1-2 coin cards. Initially don't go head-to-head with the NPC's card. Just hunt your own squares. The nature starter deck has two cards (changling sentry, changling rock warrior) that are really good defense cards that can hold the playing field until about 4-coins.

    Changling sentry needs 1 blue gem to activate and become awesome - don't mix in too many cards from other decks or you can't pull this off reliably. Most of the nature deck (80%+) has 1 blue gem.
  3. Don't add every hero to your deck - only add the heros that support your deck well: I've found:
    • Ernie - awesome with 3 coin (artic frostfang) and 4 coin (mushroom giant warlord, bear companion) onwards.
    • Morninglory - great at fighting and reducing enemy points
    • Ari the Fish - good at fighting - better off with Erine + allies
    • Maple Sugarleaf - always ended up playing her face down for resource... when I could play her, I usually don't have a shortage of cards
  4. Tricks: Spin attack is awesome at holding the enemy back at 6-9points. If they go near 10 points and you are still nowhere close it probably is game over.
  5. Try to improve your overall gem average. Try to get average up to about 2.8+, but don't bloat your deck with heros that you will never use or has no synergy with your allies.
  6. Personally I don't like tricks that has very low gems:
    bandage and vine tangle - only 2x gems - don't like
  7. There are some tricks that are very good, even though they have low gems:
    bat attack, berserker rage (chaos)
  8. I don't think you should use bandage when <4 resource... you will be chasing the game and always behind in resources - your opponent can play more expensive creatures and more tricks than you...
    (this is why I really don't like bandage)

Find me in game - "Silin Little" - I usually hang around server 1 looking for people to play and chat about cards

Saturday
May232009

FreeRealms TCG notes

 

NamelocationTrick1 Tournament2 Creature3 Resource4 -
Ernie            
MorningGlory            
Sam Potts Sanctuary     Order Creature
Wolf companion x3
Order Resource
Sports Shades x3
 
Poe Tatters Sanctuary     Machine Creature
Lucky Toad Companion x3 
Machine Resource
Anvil Song Apron x3 
 
Bry Lakeshore     Chaos Creature
Vine Wolf Companion x3 
Chaos Resource
Spiked Bracers x3 
 
Garrison Gold Snowhill     Machine Creature
Raven Companion x3 
Machine Resource
Reflex Hammer x3 
 
Shifty the Shuffler Wugachug     ? Chaos Creature
Ninja Fairy Companion x3 
? Chaos Resource
Revenant Gloom Armbands x3 
 
Jammie Swiftsong Seaside     ? Order Creature
Courier Eagle Companion x3 
? Order Resource
Whisk Wing Boots x3 
 
Ari the Fish Merry Vale     Nature Creature
Bear Companion x3 
Nature Resource
Brawler Sword x3

Maple Sugarleaf Farnum's Farm     Nature Creature
Wizard Bat Companion x3 
Nature Resource
Wizard Wand x3 
 
             
             
             
Thursday
Nov272008

Lemmings 4D game

I'm pretty sure Lemmings stopped at 3D.  But I think there's room to make a 4D game:

 

Implement in SilverLight

- Utilize the harddrive

- add special tools that are time based

- add time-warp portals

Thursday
Jun122008

Inspiration strikes - RTS Chess

Chess is typically a turn-based game.  You move, my move, your move again.

I had this inspiration to make a RTS chess, how would it work?

  1. Take normal chess
  2. Remove rules regarding turns
  3. Each player can move as many units as he can at once (no moving two units simultaneously - aka two hands), and as long as each player moves at relatively similar speeds...

We have Real-Time-Strategy Chess!

  • Normal rules of taking the enemy pieces apply, so if you are ready you can take them before they run off (or take you)
  • I think this actually subtly changes the chess 'trading pieces' play.  It's very likely that players will form walls of pawns and the play may come to a stalemate situation where neither player wants to make the next move which may endanger his position.
  • Chess games will be fast though :-)